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PoE 3.17 Archnemesis Ranger League Starter Builds

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In Path of Exile: Siege of the Atlas, two new Eldritch Horrors threaten to consume the Atlas of Worlds. Here is the latest PoE 3.17 Ranger League Starter | Endgame | Fast | Cheap Builds brought to you by PoECurrencyBuy. These Deadeye, Pathfinder and Raider popular builds are also leveling guides, you can check the pob link in detail.

PoE 3.17 Archnemesis Ranger League Starter Builds


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Ranger Deadeye

[Archnemesis] PoE 3.17 Ranger IS|LA|TS Barrage Deadeye Fast Clear Build


[Archnemesis] PoE 3.17 Ranger IS|LA|TS Barrage Deadeye Fast Clear Build

  • + Excellent boss killer
  • + Excellent map clear as well
  • + Permanent flask sustain
  • + Shatter everything
  • + Can choose different clear skills based on your personal preference
  • - Not a cheap build to start with, not a good league starter, and not very beginner friendly (I will try to be very specific in each section in order to help new players out)
  • - Our survival highly depends on the fact that we can insta shatter full screen, so the build would be very squishy if your dps is not good enough
  • - Min-maxing can be extremely expensive, good rare bows are very hard to craft

Barrage single target

Low budget: Barrage, Elemental Damage with Attacks, Elemental Focus, Added Cold Damage, Cold Penetration, Increased Critical Damage, Increased Critical Strikes

High budget: Barrage, Elemental Damage with Attacks, Elemental Focus, Vicious Projectiles, Cold Penetration, Increased Critical Damage

Added Cold will give higher dps than Vicious Projectile when you have low flat phys (when using Chin Sol), but Vicious Projectile is better for a high budget end game set up. And due to diamond flask nerf, Increased Crit becomes useful when you have poor gear, and cannot afford bottled faith. And Increased Crit Damage has become a very good dps support now even for high budget. It only start to fall off if you have near 600% crit multi, which is very hard to reach in temp league.

The 3.16 patch significantly buffed lvl 5 awakened gems, so get them as soon as you can afford them. The most useful one for us is the Awakened Cold Penetration as it gives chance to apply cold exposure on hit at lvl 5. This will free us from casting hydrosphere/frost bomb ourselves, and also saves 1 gem socket.

Other dps gems that can be used: Inspiration, Hypothermia

Clear Skill

Pick one from: Ice Shot, Lightning Arrow, Tornado Shot

Greater Multiple Projectiles, Chain, Mirage Archer, Elemental Damage with Attacks, Inspiration

You can always replace the last link with other dps support gems mentioned in the single target section for higher dps, at the cost of much higher mana cost.

When you get more currency, upgrading to Awakened Chain will give the biggest impact, much more important than Awakened GMP.

If you have enough + extra arrows from your gear (say +2 from bow, +1 from quiver and +3 from dying sun), you can drop GMP for another dps support.

In tough situations like full deli maps, or if you feel you need more clear damage, replace Mirage Archer with another pure dps support gem.


Enlighten, Hatred, Herald of Ice, Precision, Herald of Purity

Alt gem: Anomalous Precision saves a bit mana, but it's very expensive and we have enough mana so it's not necessary. Anomalous Herald of Purity allows the minions to taunt which adds a tiny bit to your safety.

Enlighten 3 should be enough here if you can't afford Enlighten 4.

You might need lvl 21 Precision to cap your hit chance.

You pick only one of Herald of Ice or Herald of Purity. Herald of Ice explosion gives better feeling while clearing, but Herald of Purity gives higher dps (HoI gives about 5~6% dps boost while HoP gives about 11~12% dps boost).


Cast when Damage Taken, Sniper's Mark, Creeping Frost, Bonechill

or Arcanist Brand, Sniper's Mark, Creeping Frost, Bonechill

If you use Arcanist Brand, you can level all linked gems to lvl 20. If using CWDT, make sure the required lvls on linked gems are not greater than CWDT.

Hydrosphere, Frost Bomb

Pick one for Cold Exposure, need to hand-cast for boss. If you have lvl 5 Awakened Cold Penetration, you can skip this. If you have Assassin's Mark on your ring alredy, you can link this into your Arcanist Brand or CWDT set up to replace Sniper's Mark.

Other Utility

Note that we have limited gem sockets (likely only 3~4 gem sockets left) so you won't have room for all the options here.

Anomalous Blood Rage can be used here for frenzy charge generation during bossing, but 2% chance on hit is not really reliable, you will need couple seconds to ramp up the charges, and likely boss is already dead by then.

Second Wind + Dash

Best movement skill IMO, but costs 2 sockets.

Flame Dash: 1 socket option, don't level it too high due to int requirement.

Summon Ice Golem, Summon Lightning Golem

Use Ice Golem if you are not capped on hit chance, otherwise Lightning Golem is better.

CWDT + Steelskin: You can get another CWDT for more tankiness.

Phase Run, Vaal Haste, Vaal Grace

Don't use Phase Run if you are generating frenzy charges from Farrul or rare quiver, it's gonna eat your charges.


Ascendancy: Gathering Winds, Ricochet, Endless Munitions, Focal Point

Pantheon: Brine King if you need freeze immune and Garukhan if you need reduced shock effect, or Shakari for poison and chaos mitigation

Bandit: Help Alira

Path of Building Link

Low/Medium Budget:

Deadeye no cluster, about 10M dps: https://pastebin.com/qJu6RxE8

Deadeye with attack cluster, about 11.5M dps: https://pastebin.com/rbrdnnEg

High Budget:

About 39.5M for deadeye and 36M dps for PF: https://pastebin.com/XZyuj6Ri

Very High Budget: 

About 68M for deadeye and 59M dps for PF: https://pastebin.com/xaeVZa6P



Ranger Pathfinder 

[Archnemesis] PoE 3.17 Ranger Toxic Rain Pathfinder Beginner | Easy | Endgame Build

[Archnemesis] PoE 3.17 Ranger Scourge Arrow Pathfinder Fast | Tanky | Beginner friendly Build


[Archnemesis] PoE 3.17 Ranger Toxic Rain Pathfinder Beginner | Easy | Endgame Build

  • + Insane damage
  • + All map mods
  • + 100% flask uptime
  • + Tanky
  • + All content
  • - Flask reliant
  • - Weak early stages, takes a bit of time to reach optimal setup, not very SSF friendly
  • - mana issues are there because of high APS (for Quill Rain while levelling)
  • - 111 INT required for proper gearing

Gems Main Link

Toxic Rain - Mirage Archer - Vicious Projectile - Swift Affliction - Empower - Void Manipulation

Upgrade those gems into awakened gems if possible to maximize your damage output. Gem priority is in order, even with awakened gems.

You can replace Awakened Void Manipulation with Awakened Increased Area of Effect for more overlaps, more consistent damage but slightly worse damage if you didn't manage to get 5 green on your Carcass.

Early on replace Empower with Efficacy, as empower needs to be lvl 4 in order to compete with this gem

Prioritize level 21 Toxic Rain because it gives a lot of damage boost due to boosting the base DoT damage. This is one of the biggest DPS upgrade you can get and it is not that hard either so prioritize this!

Link setup

Immortal Call (lvl 3) - Cast when damage taken (lvl 1) - Increased Duration - Vaal Haste

Malevolence - Enlighten - Flesh & Stone - Skitterbots

> Wither - Faster Casting - Multiple Totems - Spell Totem

Misc gem setup

Portal, Precision, Dash - Second Wind


PantheonLunaris / Arakaali, Garukhan / Tukohama 

Bandit: Kill All 

Path of Building Link: https://pastebin.com/beCR1khq

tankier variant - https://pastebin.com/QHcLMcfL





[Archnemesis] PoE 3.17 Ranger Scourge Arrow Pathfinder Fast | Tanky | Beginner friendly Build


+ Great single target. The build can reach 7M single target DPS with current setup after around 5 second ramp up (to calculate the DPS from PoB, add both Thorn Arrows and Release at 5 stagestogether and then multiply it by 1.385 for Mirage Archer).

+ Pretty good clear speed (because of Nature's Reprisal poison proliferation and Scourge Arrowhitting whole screens)

+ 207% increased movement speed (266% while Elusive)

+ 7K+ Life

+ 85% melee avoid chance, 85% projectile avoid chance, 63% spell avoid chance, 94% stun avoid chance

+ 8% less Chaos damage taken (thanks to Infused Channeling)

+ Permanent flask uptime (because of Nature's Boon)

+ Enemies are chilled (reduced action speed) thanks to Summon Skitterbots

+ Enemies are hindered (reduced movement speed) thanks to Wither

+ Enemies are maimed (reduced movement speed) with maim chest

+ Can do all map mods

+ Can do all content (except Hall of Grandmasters)

+ Decent league starter, as it do not really requires anything to function, and can work just fine on Tabula

Buy 3.17 poe currency

- Needs a lot of intelligence from gear

- Scourge Arrow playstyle takes some time getting used to

- Enemies do not die instantly so sometimes we can take some dangerous hits (we combat this with our high defenses)



Gems Setup

Level 1

  • 3 link - Caustic Arrow, Pierce, Lesser Poison

Level 4

  • 4 link - Caustic Arrow, Pierce, Lesser Poison, Mirage Archer (Act 1 - The Caged Brute - Nessa)
  • 1 link - Dash
  • 1 link - Steelskin

Level 8

  • 5 link - Caustic Arrow, Pierce, Lesser Poison, Void Manipulation, Mirage Archer
  • 1 link - Dash
  • 1 link - Steelskin

Level 10

  • 5 link - Caustic Arrow, Pierce, Lesser Poison, Void Manipulation, Mirage Archer
  • 1 link - Smoke Mine
  • 1 link - Withering Step
  • 1 link - Enduring Cry

Level 12

  • 4 link - Toxic Rain, Lesser Poison, Mirage Archer, Void Manipulation
  • 1 link - Smoke Mine
  • 1 link - Withering Step
  • 1 link - Enduring Cry

Level 16

  • 5 link - Toxic Rain, Lesser Poison, Mirage Archer, Void Manipulation
  • 1 link - Smoke Mine
  • 1 link - Withering Step
  • 1 link - Enduring Cry
  • 1 link - Summon Skitterbots
  • 1 link - Blood Rage

Level 18

  • 6 link - Toxic Rain, Lesser Poison, Vicious Projectiles, Mirage Archer, Void Manipulation, Faster Attacks
  • 1 link - Smoke Mine
  • 1 link - Withering Step
  • 1 link - Enduring Cry
  • 1 link - Summon Skitterbots
  • 1 link - Blood Rage

Level 24

  • 6 link - Toxic Rain, Lesser Poison, Vicious Projectiles, Mirage Archer, Void Manipulation, Faster Attacks
  • 1 link - Smoke Mine
  • 1 link - Withering Step
  • 1 link - Enduring Cry
  • 1 link - Summon Skitterbots
  • 1 link - Blood Rage
  • 1 link - Malevolence
  • 1 link - Despair

Level 31

  • 6 link - Toxic Rain, Swift Affliction, Vicious Projectiles, Mirage Archer, Void Manipulation, Efficacy
  • 4 link - Smoke Mine - Enduring Cry - Second Wind - Urgent Orders
  • 1 link - Withering Step
  • 1 link - Summon Skitterbots
  • 1 link - Blood Rage
  • 1 link - Malevolence
  • 1 link - Despair

Level 34

  • 6 link - Toxic Rain, Swift Affliction, Vicious Projectiles, Mirage Archer, Void Manipulation, Efficacy
  • 4 link - Smoke Mine - Enduring Cry - Second Wind - Urgent Orders
  • 2 link - Immortal Call, Increased Duration
  • 1 link - Withering Step
  • 1 link - Summon Skitterbots
  • 1 link - Blood Rage
  • 1 link - Malevolence
  • 1 link - Despair

Level 38

  • 6 link - Toxic Rain, Swift Affliction, Vicious Projectiles, Mirage Archer, Void Manipulation, Efficacy
  • 4 link - Smoke Mine - Enduring Cry - Second Wind - Urgent Orders
  • 3 link - Immortal Call - Increased Duration - Increased Duration
  • 1 link - Withering Step
  • 1 link - Summon Skitterbots
  • 1 link - Blood Rage
  • 1 link - Malevolence
  • 1 link - Despair

After you are done with leveling (so after you finish Act 10) switch to Scourge Arrow setup. This will cost also around 14 regrets, but you should get that from quests anyway.

Path of Building Link: https://pastebin.com/VXiA7766 (Path of Building Comminity version)



Ranger Raider

[Archnemesis] PoE 3.17 Ranger Caustic Arrow Raider Starter Build

[Archnemesis] PoE 3.17 Ranger Flicker Strike Fast Raider Build


[Archnemesis] PoE 3.17 Ranger Caustic Arrow Raider Starter Build

  • + Cheap starting cost, great league starter
  • + Very easy to play
  • + Tanky end game, over 6000 life and very high evasion + dodge
  • + Fast without flasks (over 100% ms, high AS)
  • Flexible build, many ways of end-game optimization
  • + Can run any map mod, including "No regen"
  • + Capable of clearing all end game content
  • + Permanent flask uptime while mapping (except bosses)
  • - Mediocre single target damage
  • - Slightly expensive end game gear
  • - Weak against spells

Gems Setup

Main Skill - Caustic Arrow

Caustic Arrow + Void Manipulation + Swift Affliction + Vicious Projectiles + Damage on Full Life + Concentrated Effect + Empower

Your bread and butter. First 3 support gems have no real downsides and should always be included in the build. Conc Effect and Damage on Full Life have downsides, which one you prefer is up to you (i recommend the second one). Empower has no downside but requires level 3 or 4 to be worth using. Costs a lot of money or time.

Other Support Gems you can use:
Greater Multiple Projectiles - for massive AoE which translates to clear speed. Use only for clearing if your damage is high enough. Use instead of Swift Affliction, switch back for bosses.
Efficacy - Use instead of Concentrated Effect to get rid of AoE penalty for small price in damage. Recommended for console players.
Mirage Archer - Additional clear speed if you have necessary AoE to make it worth. You cannot use Concentrated Effect OR must have at least 3 arrows total. Good situational gem. 

Wither Totem

Wither + Spell Totem Support + Multiple Totems Support + Increased Duration

Nearly doubles damage against bosses. Place the totem somewhere on the side and let it do the work. It also slows their movement speed, so keep that in mind against some bosses. Totems are squishy and destroy easily, you might have to resummon them.

Cursed Frenzy

Frenzy + Greater Multiple Projectiles + Curse On Hit Support + Despair

Setup designed for additional damage against bosses/rares. Each successful hit generates Frenzy charge and curses enemies at the same time. When at maximum charges, it refreshes their duration.

Guard Skill

Steelskin + Cast when Damage Taken

Steelskin for extra durability. If manually cast, it's great for any encounter. If you're lazy and linked Steelskin with CWDT, it protects you from multiple hits in quick succession. The entire setup is optional, but recommended nonetheless.

Primary Auras

Malevolence + Vaal Grace + Clarity

Malevolence is undoubtly best aura you can use. Significantly increases your damage and duration of your skills.

Grace is used primarly for levelling and early mapping. Once you're capable of reaching evade chance cap, the aura should be replaced with Malevolence. Vaal version of Grace is still used as a situational skill.

Clarity is not mandatory, but it's the easiest way to greatly increase mana regeneration. Without it, you will find yourself running out of mana all the time. Clarity's maximum level should be 10, do NOT level the gem above it.

Situational Skills

Blink Arrow + Vaal Grace + Vaal Blight

Blink Arrow is used to cross gaps and escape tough situations quickly. Your primary way of moving around is still on foot.

Vaal Grace allows us to cap Dodge / Spell Dodge. It's a temporary aura which is best used during harder encounters like abyss/breaches/harbingers etc. Vaal Grace should be linked with Increased Duration support for longer uptime.

Vaal Blight is a great utility skill for slowing down enemies, so it's easier to keep them inside degen ground. Also applies some extra damage. Vaal Blight should be linked with Increased Duration support for longer uptime. It's an optional gem, but very much recommended. 

These are the only mandatory gems and we still got 2-4 free gem slots. How you fill the rest of them is your choice. 


Optional Setups

Bestiary Aspect / Flesh and Stone:

You won't be able to use both of them due to already high mana reservation from primary auras. You have to choose one.

Aspect of the Crab is an amazing source of physical mitigation for evasion characters. With very high evade chance numbers it can easily act as permanent 20% physical damage reduction. It's a reservation skill only obtainable through specific uniques and beastcrafting.

Flesh and Stone is a short-ranged defensive aura that blinds nearby enemies and slightly reduces attack damage of enemies unaffected by blind. You're going to be evade chance capped against all blinded enemies, even without flasks. Onslaught buff is still required to reach evade cap.

Enlighten support gem reduces the high mana reservation of the auras, allowing for easier mana management. You can link it to Malevolence, Flesh and Stone, Clarity to increase your unreserved mana pool. It cannot support Aspect of the Crab since it's not a skill gem.

Withering Rain (GGGR):

Toxic Rain - Mirage Archer - Withering Touch - Increased Duration

Optional setup to Wither Totem. It's much, much worse when it comes to raw damage increase and reliability. However this setup can be used in any situation for additional utility/damage which is not possible with totem.

6-link Cursed Frenzy (GGGGBB):

Frenzy - Greater Multiple Projectiles - Curse on Hit - Despair - Additional Accuracy - Enhance

If you're rich, that's probably the best 6-link body armour setup. Additional Accuracy for more reliable cursing and frenzy generation. Enhance for extra damage from Despair. You can also use Culling Strike, but in best case scenario you'll get lucky to save more than a single second against end game bosses.

Fortify: Vigilant Strike with The Vigil threshold jewel

Only usable if you have melee weapon swap. Gives ~35 second long Fortify, awesome bonus for hard hitting bosses. Without threshold jewel the duration is only ~12 seconds, but it's enough if you facetank a monster.

Golem: Stone Golem OR Flame Golem OR Chaos Golem

Stone Golem is most useful with his taunt and high flat health regeneration. Flame golem for the damage, Chaos golem if you want to try some phys dmg reduction shenanigans. Golems tend to die quite often in high tier maps, but are very useful in early mapping or against labyrith traps (stone golem).

Portal Gem

If you have a free gem slot, why not? Pair with Enhance support for extremely fast portals.



Avatar of Veil (Phasing) + Avatar of Chase (Onslaught)

Avatar of Veil and Chase provides amazing defensive, speed and QoL features. No other ascendancy can really match it. Best used for pure mapping, but still works against end game bosses.


Build uses Way of Poacher for levelling purposes, before finishing merciless Labyrinth.

Pantheon: Lunaris and Shakari / Ryslatha / Garukhan 

Bandit: Kill All (recommended)

Path of Building Link: https://pastebin.com/fpLJyvdU



[Archnemesis] PoE 3.17 Ranger Flicker Strike Fast Raider Build

  • + good starter
  • + super fast
  • + Boss killer
  • + Map clearer
  • + 3M+ DPS (5M+ with totems up)
  • + excellent sustain, 900 l/s leech + 100 l/s regen
  • + lot of damage mitigation (evade/phys red/suppression/fortify)
  • + it's flicker
  • - 5k+ life (lot of mitigation covers it)
  • - somewhat expensive to max out, Ryslatha, good 2H rare Exquisite blade, 2 socket Tombfist
  • - uses 5 Uniques (3 can be replaced with rares)

Gems Setup

Body Armour (6L) Flicker(21/20) = Fortify(20/20) > Multistrike(21/20) > Impale(20/20) > Close Combat(20/20) > Brutality(20/20) OR Melee Splash(20/20)

IMPORTANT: Brutality for bossing, Melee splash for mapping.

Weapon (6L) Vaal Ancestral Warchief(20/20) = Ancestral Protector + Maim(20/20) + Brutality(20/20) + Melee Physical damage(20/20) + Impale(20/20)

IMPORTANT: Maim is priority on Totem as it will buff your Flicker damage on bosses too.

1st 4L = Dash(20/20) + Enduring Cry(20/20) + Second Wind(20/20) + Increased Duration(20/20)

2st 4L = Pride(20/20) + Flesh and Stone(20/20) + Dread Banner(20/20) + Enlighten(4)

Tombfist Gloves (2L + 2Abyssal) = Arctic Armour(20/20) + Precision(1/0) + Murderous Abyssal Jewel + Searching Abyssal Jewel

NOTE: Arctic armour is only used in the budget version of the build where you use the Perfect Form body armour. Check gear below or inside PoB by switching gearsets.


Pantheon: Lunaris + Shakari - even more Avoidance and Degen resistance

Bandit: Alira - Need the +15% to all resistances, damage and regen is pog

Path of Building Link: https://pastebin.com/E1JjGL7y


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